Wednesday, August 22, 2012

"Gold Medal Awarded"

This is just a lil animation, its supposed to be a loop. but cant have flash in here so its not going to be. This is actually from a game i love to play called wipeout hd. i seen the animation in the game, and wanted to see if i can make something similar to it. the is but only two diferences in it. the shine, and one of the lil ships is different. all i did was make a gedeon object, smooth the edges, inset some polygons, extruded them a little, backed up some of the edjest, added turbosmooth with iterations at 3, and added my own chrome look to it. the camera is simple. just make a circle (a spline), made it big enough around the object, made a target camera and made a path constraint with the camera and the circle. easy actually.

PS: I forgot to mention how i made the inner cutout. i first had to find a almost good reference image to use in illustrator. once imported into ilustrator, i then traced each part of the logo (tho like i said the one ship on top is different than the original one, that is because the image was really low quality so it was pixelated). once that was done, i saved the document as an Illustrator 8 file so it can be imported into 3ds max as a spline. now when i exported it into the program it messed up.  the loops werent right. so to fix that i had to add more points in illustrator to those loops. re-imported and then it worked. once imported i used an extrude modifier to make the splines a poly. i extruded them enough so the logo would show thro both sides of the main shape. then just used some booleon to cut the logo out of the shape (note i hade to convert the shape to a poly so the booleon dont mess up the turbo smooth). done

note**** i do not claim the icon and other stuff with this. the original design belongs to studio liverpool. not me.

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